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Ace 3 Update to 3.2.1

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After finding some bugs and having some minor issues with ACE-3, we decided to push a small ACE-3 Update to version 3.2.1. It is a very small download (50mb) so the update is already live as you read this news. Download link below:

[BWI] Ace 3 Update (Mega.nz Mirror)

[BWI] Ace 3 Update (Zippyshare.com Mirror)

We added as well a new mod from the Shacktack family which is Shacktack Map Gestures:


Instructions for update:

  1. Delete the following folder from your Arma 3 Directory: @BWI_Ace
  2. Copy the @BWI_Ace folder from the update archive into your Arma 3 Directory
  3. Merge the @BWI_SHT Folder from the update archive with the one inside your Arma 3 Directory.

Ace 3 most important changes:

  • ADDED:
    • Cut parachute/Reserve parachute (#1307)
    • Actions to buildings (UserActions - Ladders) (#1007)
    • Zeus/Curator interaction menu (#1519)
    • Sitting (#1541)
    • Finger pointing (#1548)
    • Open action for boxes/crates (#1596)
    • 'parachute' and 'camera' hitpoints to the HuntIR model (#1622)
    • Missing ammobox animation sources (#1705)
    • Virtual attach object placement (#1739)
    • DAGR 10 digit grid support for all map configurations (#1768)
    • Headgear provides hearing protection (#1775)
  • REMOVED:
    • "Treat at" action menu entry when using ace_medical (#1809)
  • FIXED:
    • IED Class Inheritance (#1440)
    • Bug with Advanced Medical medication configuration (hr min/max) (#1621)
    • Wirecutters unable to cut concertina wire (#1656)
    • Interaction with explosives while swimming (#1688)
    • Vanilla damage effects incorrectly playing (#1692)
    • Zeus module was broken on dedicated servers (#1713)
    • CheckPBO wasn't checking for extra client addons (#1732)
    • Earplugs being added when combat deafness was disabled or unit already had (#1759, #1763)
    • Couldn't interact with the map when it was shaking (#1769)
    • Rallypoint object classnames (#1771)
    • Pain effects showing in zeus (#1779)
    • Binoculars had safety mode (#1834)
    • Combat deafness while using zeus (#1851)
    • addActionToObject function wasn't working correctly (#1862)
    • Concertina wire damage wasn't globally applied (#1867)
    • Impenetrable tactical ladder (#1874)
    • Repeating medical animations during rapid treatment (#1896)
    • Vector Lag (RPT Spam) (#1897)
    • Unloading unconscious pilots and boat passengers (#1911)
    • Loading unconscious into co-pilot seats and boats (#1921)

Cheers, Adi.