"Bare is the back of the brotherless man."



A Platoon may choose to deploy additional specialist teams in the field. There are a total of seven available teams comprising of two to three men depending on the type of team. These elements are typically under the direct command of the Platoon Leader or Platoon Sergeant, and are responsible for providing appropriate support to any units in the field as required.

Some of the following roles and teams may be required when other assets are in operation.

Tactical Air Control Party

The Tactical Air Control Party is a two-man team comprising of a Joint Terminal Attack Controller and a Forward Air Controller. The team is responsible for the safe interaction between ground elements and air assets.

The Joint Terminal Attack Controller (JTAC) is responsible for ground reconnaisance, identifying targets, laser designation, keeping track of friendly elements in potential danger zones and relaying communications from the Forward Air Controller to the Platoon Leader.

The Forward Air Controller (FAC) is responsible for communications with Close Air Support, providing safe target vectors, designating munitions usage and ensuring that air assets are given all of the neccessary information to carry out their role without endangering ground forces.

Clarity of information is key when fulfilling these roles, therefore it is strongly recommended that radio operators utilize Stereo Settings on their radio devices and employ Radio Terminology to the best of their ability.

A Joint Terminal Attack Control and Forward Air Controller are required whenever Close Air Support is in operation.



The Recon Team is a team comprising of up to 4 individuals. A recon team has several roles that can be assigned to it's members, similar to squad roles.
The primary function of a recon team is ro provide current and relevant information to the Platoon leader and to the other squads. This can be done visually or via UAV, depending on the faction and tech level being played.
While a Recon Team typically avoids contact with the enemy, they are equipped to handle a short firefight, however, lack the ability to fight in prolonged or sustained engagements.

Weapon Teams

Two-man Weapon Teams, each of which carry and operate a special weapon. Each of these teams will include a leader and a gunner. Due to the weight of the weapons they carry, they typically have a light rifleman load and should avoid close contact.

  • The Mortar Team carry an 82mm mortar and can assist ground forces by providing accurate light artillery on hostile targets within the field.
  • The MMG Team carry a Medium Machinegun and are usually highly mobile, providing the squads with added supressive firepower at greater ranges than a squad AR.
  • The MAT Team carry a Medium Anti-Tank weapon which can take on heavily armored targets which the Light AT issued to squads is incapable of penetrating.
  • The HAT Team will typically carry a wire-guided or lock-on anti-tank launcher capable of destroying main battle tanks over significant distances. Hoever, their mobility is sacrificed.

Special Forces Squad

A special forces squad may consist of up to 4 members of various specialized roles. Due to the nature of their tasking and operations, roles in special forces teams tend to be a combination of two regular roles. For example, a designated SF Anti-Tank soldier is also that squads medic, allowing the team to operate independently from the rest of the Platoon.

These roles also sport improved stamina capabilities, reflecting the extra training they receive as well as more ammunition, complementing their ability to be detached from the rest of the Platoon.

These Special Forces squads are used to accomplish objectives out of the way of the Platoon, often in locations where Logistics support is not possible.