"Bare is the back of the brotherless man."

Platoon Structure

Overview

For an operation to be successful, every person must know their role on the battlefield and how it fits into the greater strategy of the deployment. Black Watch International run a large variety of scenarios, from straight forward conflicts between main forces, to special forces operatives working deep behind enemy lines and even guerilla warface against a superior opponent.

Structuring the Platoon is difficult with such a large number of scenarios, but our newest structure is designed to accomodate this. Built on our earlier platoon structures, and incorporating elements of real world Platoons, the Flexible Platoon Structure is designed to be adaptable for the large majority of operations that we play.

Diagram

The following diagram explains the Flexible Platoon Structure and the ways in which it can be utilised for operations:

Flexible Platoon Structure

Doctrines

The Flexible Platoon Structure is designed to be adaptable to a number of different operational situations, referred to as "doctrines". Each of the doctrines below defines the type of operation it is designed to handle, as well as the roles required to successfully run the doctrine.

Rotary aircraft should be considered CAS whenever intended for use in a ground support capacity.

Infantry Doctrine

The Infantry Doctrine is the most commonly used and may include the Platoon moving by foot, cars, trucks or light armor. This doctrine works best with smaller areas of operation, but can operate over larger areas if road access is good.

All logistical operations are managed through the dedicated radio channel and executed via ground vehicles.

  • Requires:
    • Platoon Sergeant operating on LOGINET.
    • Assistant Squad Leaders operating on LOGINET.
    • Corpsman operating on LOGINET.
  • Optional CAS:
    • Forward Air Controller (J-grade qualified) operating on CASNET.
    • Joint Terminal Attack Controller (J-grade qualified) operating on PLTNET.
    • Close Air Support Pilots operating on CASNET.
  • Notes:
    • Infantry squads may operate APCs without an armor crew.
    • Two Corpsmen are required once three fireteams have been filled.
    • Platoon Sergeant is not required with under 13 in attendance.
    • Assistant Squad Leaders are not required with under 13 in attendance.

Airborne Doctrine

Whether inserted via rotary or fixed-wing aircraft, the Airborne Doctrine makes heavy use of air assets for logistical operations. It is best suited for large areas of operation or locations with poor road access.

In this format the Platoon Sergeant has direct communication with both the squads and any aircraft specifically assigned to logistical operations, and Assistant Squad Leaders are not utilised.

  • Requires:
    • Platoon Sergeant (J-Grade qualified) operating on PLTNET and AIRNET.
    • Corpsman operating on PLTNET.
    • Logistics Pilots operating on AIRNET.
  • Optional CAS:
    • Forward Air Controller (J-grade qualified) operating on CASNET.
    • Joint Terminal Attack Controller (J-grade qualified) operating on PLTNET.
    • Close Air Support Pilots operating on CASNET.
  • Optional Aircraft Carrier:
    • Co-Zeus operating on AIRNET as carrier ATC.
    • Pilots switch to AIRNET and communicate with carrier ATC within 2km.
  • Notes:
    • No Assistant Squad Leaders are used in this doctrine.
    • A single aircraft must not be tasked with both logistics and CAS.
    • Two Corpsmen are required once three fireteams have been filled.
    • A C130 performing cargo drops requires both a pilot and copilot.

Armor Doctrine

Whenever a Platoon operates alongside more heavily armored assets they will be using the Armor Doctrine. This doctrine works best in medium-sized areas of operation across a variety of terrain types.

All logistical operations are managed through the dedicated radio channel and executed via ground vehicles. The main difference is the requirement of a Vehicle Mechanic.

  • Requires:
    • Platoon Sergeant operating on LOGINET.
    • Assistant Squad Leaders operating on LOGINET.
    • Corpsman operating on LOGINET.
    • Vehicle Mechanic operating on LOGINET.
    • One armor crew per armored vehicle:
      • Armor commander operates on PLTNET.
      • Armor crew operates on intercom or radio (vehicle dependent).
  • Optional CAS:
    • Forward Air Controller (J-grade qualified) operating on CASNET.
    • Joint Terminal Attack Controller (J-grade qualified) operating on PLTNET.
    • Close Air Support Pilots operating on CASNET.
  • Notes:
    • Infantry squads may operate APCs without an armor crew.
    • Two Corpsmen are required once three fireteams have been filled.
    • Platoon Sergeant is not required with under 13 in attendance.
    • Assistant Squad Leaders are not required with under 13 in attendance.

Special Forces Doctrine

The Special Forces Doctrine is designed for forces operating behind enemy lines and cut-off from the normal supply chain. This doctrine works best with smaller areas of operation.

Logistics are not expected and all roles receive additional supplies as standard. Resupply and reinsertion may be provided by a single rotary air asset if desired.

  • Requires:
    • Two Corpsmen operating on PLTNET.
  • Optional CAS:
    • Forward Air Controller (J-grade qualified) operating on CASNET.
    • Joint Terminal Attack Controller (J-grade qualified) operating on PLTNET.
    • Close Air Support Pilots operating on CASNET.
  • Optional Air Logistics:
    • Platoon Sergeant (J-Grade qualified) operating on PLTNET and AIRNET.
    • Logistics Pilot operating on AIRNET.
  • Notes:
    • The Platoon Sergeant is not used without Air Logistics.
    • No Assistant Squad Leaders are used in this doctrine.
    • Corpsmen may be assigned to operate directly with Platoon Leader.
    • Each Corpsman may also be assigned a squad to shadow:
      • Follows the squad within close visual range.
      • Is not subordinate to the Squad Leader.
      • Does not have direct radio communications.
      • Does not attach to group.

Doctrine Attendance Requirements

With each doctrine requiring a specific set of roles be filled based on the number of fireteams filled, mission makers and Platoon Leaders may find it difficult to understand how many players will be needed to successfully run a particular Doctrine. The following table is designed to give a guideline of the total number of players needed to fill fireteams and all required roles for each doctrine.

Please note that the table assumes each fireteam is full and that there is only one armor or air asset providing the doctrine’s requirements. Futhermore it does not include operation-specific roles such as Explosive Ordnance Disposal or Mortar Crews.

    Minimum Attendance Requirement per Full Fireteam Slotted
Doctrine Optionals Alpha-1 Bravo-1 Alpha-2 Bravo-2*
Infantry - 7 12 20 24
Infantry CAS 10 18 23 27
Airborne - 9 16 21 25
Airborne CAS 12 19 24 28
Armor - 11 19 24 27
Armor CAS 17 22 27 31
Special Forces - 8 13 17 21
Special Forces Air Logistics 11 16 20 24
Special Forces CAS 10 15 19 23
Special Forces CAS & Air Logistics 13 18 22

26

*Add 10 For each additional squad beyond Alpha and Bravo (e.g. Infantry Doctrine with a full Charlie squad would require 34 in attendance).